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Fallout new vegas gauss pistol
Fallout new vegas gauss pistol






Content updates are a joke (here's a quest you can faceroll through in 2 hours, a bunch of sub-par weapons that are a nightmare to actually grind for, and some completely non-functional underground storage space for you to show off how much money you've wasted in the Atom Store), the game has more bugs than a Motel 6 and critical bugs go unfixed for weeks and months, they have worst-in-class quality control (seriously, HOW do you accidentally push the wrong feature build to the Xbox platform?!?), and their pipeline is slow as all get out (can't wait to play the conclusion to the idiotic BoS questline sometime in the summer!). If this were the type of game where new, more challenging content is released every 4-6 months or so and players can gradually amass more powerful gear that helps overcome the more difficult challenges, then the damage rebalance would have made sense because it would have allowed Bethesda to be much more surgical about what kind of new gear they introduce. 357 is one of the first guns available besides the 9mm Pistol and the Varmint Rifle, and does very reliable damage until heavier armor gets involved. After initially defending the damage nerf, I've come around to the following: the rebalancing would be alright if Fallout 76 were a good game.








Fallout new vegas gauss pistol